You can click units to filter squads by that unit. the clones can carry themselves with their bonuses, and GLRey just assisting there. Guild Shipments. Shaak Ti plus 501st - typically 2-4/4 depending on 5s savior. Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Hello folks! Thank you for this article! All of your Geonosis Heroes gain the following ability: Dark Side Separatist Might platoon requirements are always the same. Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S. and other countries. This Press J to jump to the feed. https://t.co/EHSREz7a7f. 92,305,158 / . The event lasts for 6 days and consists of 4 phases that last for 36 hours each. General Kenobi is the glue that holds multiple squads together in lightside Geonosis Territory Battle. Bad Batch: Hunter, Wrecker, Echo, Tech, Omega. 2.) Jedi 2nd team: if no JKL - its GK L, JKA, Ahsoka, GAS, Shaak, with full HP modding. Level 2: Instead summon a Geonosis B1 Battle Droid Commander to the ally slot if it is available; add Separatist allies gain 50% Turn Meter. One caveat is I DO NOT have Jedi Knight Luke. While the new Boba Fett is designed to be a Territory Wars monster, Starkiller's focus is on the Grand Arena Championships as seen by his three Omicron upgrades that all are For your JTR squad, at what sort of relic levels do you need them at to be viable? North. Guild Event Store. The Geonosian Territory Battles were launched in June 2019 starting with with the Dark Side battles, officially named Geonosis: Separatist Might. need 3 more : JTR ofc, Shaak/Rey clones as second, and only then, can do a Padme team, but again - it wont be that powerful team without Ahsoka. Special missions will only be in select territories and will require specific units. Best sith teams swgoh Search for: Home; Profil Omscs Machine Learning Github My CLS, Han, and Chewy are not relic level and not powerful enough to get the Job done Mail: [email protected] Supreme Leader Kylo Ren Game frozen in Geo TB on in CM in wave 1 AhnaldT101 Game frozen in Geo TB on in CM in wave 1 AhnaldT101. Light Side Node. Trench gains Protection Up (40%) for 2 turns and other Separatist allies gain Protection Up (20%) for 2 turns, While a Separatist ally has a Heal Over Time, they have +30% Counter Chance, While a Separatist ally has a Protection Over Time, they have +30% Defense Penetration, While an enemy has Burning, they can't assist, counter attack, or gain bonus Turn Meter, Separatist allies have +10% Speed (excludes Galactic Legends allies) for each enemy with Extortion, Separatist allies have +10% Speed (excludes Galactic Legend allies) for each ally with Tech, Whenever a Separatist ally inflicts a debuff on an enemy, they gain 20% Offense for 3 turns (stacking, limit once per turn); when a non-Geonosian Separatist ally gains Baktoid Shield Generator Tech, they dispel Stealth from themselves and while they have Baktoid Shield Generator Tech, they are immune to Stealth and gain 100% Critical Avoidance and Defense, [e7e7e7]While in Territory Wars: Non-Droid Separatist allies have +50% Mastery, and +75% Max Health and Max Protection; Separatist allies with Tech can't have their turn meter reduced; enemies with Extortion will be critically hit if able; whenever an enemy dispels a debuff, Separatist allies gain 10% turn meter (limit once per turn); the first time each enemy is reduced below 100% Health (excluding summons), Separatist allies gain 20% Offense (stacking) and +5 Speed (stacking) until the end of the battle, At the start of his turn, Trench gains a Protection Over Time (10%) for 2 turns, The first time each enemy loses all Protection, at the end of that turn they are Feared for 1 turn which can't be dispelled, evaded, or resisted, Whenever another non-Droid Separatist ally is damaged by an attack, defeated, or evades, Trench has a 50% chance to gain 100% Turn Meter (limit once per turn); whenever an enemy dispels Protection Up from Trench, they are inflicted with Shock for 2 turns which can't be evaded or resisted; while Trench has Protection Up, he is immune to Buff Immunity and Healing Immunity, [e7e7e7]While in Territory Wars: Whenever an enemy resists a debuff from a Separatist ally, they lose 10% Critical Damage (stacking) and 10% Tenacity (stacking) for 3 turns; the first time Trench's Health is reduced below 75%, he recovers 100% Health and gains Foresight, Protection Up (50%), and Tenacity Up for 2 turns; while a Separatist ally has a Heal Over Time, Health recovery on them is increased by 15%; while a Separatist ally has a Protection Over Time, Protection recovery on them is increased by 15%; allies with Tactical Supremacy have +25 Speed. Did anyone with relic Mace has ever tried him on jedi or Galactic Republic team? Level 2: -10% Critical Avoidance and Galactic Republic characters don't gain Turn Meter when an enemy gains bonus Turn Meter. AhnaldT101 ando90 Lightside Geonosis Territory Battle is where Padawans become Jedi Knights in Star Wars: Galaxy of Heroes. Its survival will dish out thermal detonators that cause massive damage to the enemy for every damaged Jawa. Special thanks to DiegoG from Descendants of the Empire for bringing this detailed write-up to my attention and especially to NvR24 from the Inglorious Blasters for doing the heavy . Special Missions may only be completed once. When a guild reaches enough TP in a territory it will gain a star, with 3 being the max stars you can obtain per territory. Darkside Geonosis Territory Battle in SWGOH is an exercise in revisionist history, as the mode pits you and your guild against the advancing Galactic Republic troops. The first real endgame PVE (Player Versus Environment) content released by Capital Games since the Sith Triumvirate Raid in February 2018, the Geonosis: Separatist Might Territory Battle is incredibly difficult and requires characters at 6-stars or higher, often with 16,500 power or more in the Combat and Special Missions. To start, I want to create a general hierarchy of the best squad teams for this TB, GLs included. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Rewards are based on the total number of stars reached. Whenever an enemy dispels Protection Up from Trench, they are inflicted with Shock for 2 turns which can't be evaded or resisted.While in Territory Wars: Whenever an enemy resists a debuff from a Separatist ally, they lose 10% Critical Damage (stacking) and 10% Tenacity (stacking) for 3 turns. Named after a Steely Dan album. Jedi JKR is another team. The event lasts for 6 days and consists of 4 phases that last for 36 hours each. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection. And even Mando's TM boost from Disciplined Bounty Hunter will only benefit him and Greef. SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. View I Smell Fear, and It Smells Good Mechanics, During Trench's turn, allies with Tactical Supremacy gain a Heal Over Time for 2 turns, During Trench's turn, allies with Tactical Supremacy gain a Protection Over Time (10%) for 2 turns, If the target was already Shocked, Stun them for 1 turn, [e7e7e7]While in Territory Wars: During Trench's turn: Inflict Ability Block on target enemy for 1 turn which can't be dispelled or resisted and reduce their Critical Damage by 20% (stacking) until the end of the encounter; if target enemy was already debuffed, remove 50% Turn Meter from them; non-Droid Separatist allies recover 30% Health and Protection, Call all other non-Droid Separatist allies to assist, Non-Droid Separatist allies gain Tactical Supremacy for 2 turns, which can't be copied. I was figuring old Ben needs to be on my gear priority as he really is the only other tank for this TB after GK. These new Territory Battles guides walk the reader through what LJ experiences as he fights in each character-specific Combat Mission and Special Mission on the map. These S-Tier characters are built to take on the greatest challenges, and this Territory Battle is definitely a great challenge. Over half the LS Geo TB enemies in Star Wars: Galaxy of Heroes are droids, and the powerful AOE attacks from Bad Batch characters hard-counter Geonosian squads as well. At the start of his turn, he gains a Protection Over Time (10%) for 2 turns. 3.) I could be wrong but I don't think they'll significantly improve a light-side-only Scoundrel team. The gear investment isnt too crazy, and you can get by with only giving. Named after a Steely Dan album. Even outside of the game mode, Separatist droids are key for the General Skywalker Journey Guide event and Territory Wars. Signing up for GAC after you just went 3-0. CLS needs to go before the b1s to start the TM train (mim 325 for phases 1&2). but if you can you can do this project, good luck, I'll be happy to help, but you have much to learn and consider. Deployment missions are where players send part or all of their roster to a territory, earning Territory Points for each point in power those units have. Darkside squads are generally heavy-hitting, so there are plenty of great options to choose from in DS Geo TB. All Rights Reserved | Contact- sigsig#0001 on Discord, SWGOH Speculation: Thrawn & The Geonosian Territory Battle Easter Egg, https://teespring.com/stores/going-nerdy-swag. % dmg attacks, high tmgain, TMR for control on spies. for our GP and tactic - those are the teams best for us, assuming Rey. Jedi revan, Jolee, bastila, Yoda, and Hoda - highly variable, 0-4/4 depending on jolee revives. Your Future in SWGoH, Which Characters First? You can run the Holotables with a swift and heavy-hitting squad of Darth Revan, Darth Malak, Bastilla Shan Fallen, Sith Marauder, and HK-47. Dark Side Node. Well narrow down the essentials you should look to gear and Relic up for the best Darkside Geonosis Territory Battle squads and characters in SWGOH. and the fact the top guilds are hushhush about their tactic is also a problem. : Kylo Ren Unmasked (L), Kylo Ren, Sith Trooper, First Order Executioner, First Order Officer. where we'll use GLRey ? Create an account to follow your favorite communities and start taking part in conversations. Jedi 1st team: JKR Jedi. Its survival will dish out thermal detonators that cause massive damage to the enemy for every damaged Jawa. Geonosis Separatist Might is a Territory Battle that requires Dark Side or Neutral characters and Dark Side ships. I guess I just figure its really only geared toward having 7* Negotiator. Hellenix SWGoH Hynesy Indigo SWGOH inFinem Its Just Ian Kiaowe . SEE is a viable GL for DS Geo TB nonetheless, especially when paired up with Wat Tambor. You didn't ask about ships, but the current beat lineup is: GK (cap). While a Separatist ally has a Tech, they have +100% Potency. Healer Role. Level 3: +15% Critical Chance and +35% Critical Damage; add gain 10% Turn Meter whenever they critically hit an enemy. It frustrates even the strongest guilds in the game. Separatist Might Geonosis Territory Battles! Holy crap. I copied these from /u/theplaybook_, and I highly recommend you check out his YouTube channel if you want to improve in LSTB he streamed his runs last TB, and has some videos from previous ones too. SWGOH ROSTER REVIEWS! Gaming-fans.com is pleased to continue our site's content expansion with the addition of Walkthrough guides for specific Combat & Special Missions included in Territory Battles Geonosis: Separatist Might. Hello folks! Of all the Its safe to say my GAC opponent is libertarian. Game code and certain audio and/or visual material document.write((new Date()).getFullYear()); Electronic Arts Inc. In a way, Darth Revan still has a chokehold on DS Geo TB despite the introduction of Galactic Legends. Squad Arena Shipments. Level 2: +10% Critical Chance; add inflictt a Damage Over Time debuff for 2 turns whenever they critically hit an enemy. Interactive Geonosis TB map. The difficulty is cranked to ultra, and you either need the beefiest LS squads, or you need to approach it with strong counters to advance. You need to mod JKR for min 320 speed to ensure he goes before the b1s. Happy to contribute. The steep investment into this squad is well worth the gear and Relics for all facets of SWGOH. Jka, 5s, sarge with PLO join first reinforcement. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. Lightside Geonosis Territory Battle is where Padawans become Jedi Knights in Star Wars: Galaxy of Heroes. So pumped that youre starting this. Level 3: All Galactic Republic characters have +25% Critical Avoidance and take a bonus turn whenever they defeat an enemy. They are scheduled events that last for 6 days and utilizes the entire roster of each guild member. It looks worse than planned, so excuse me for my lack of designer and English skills. Again, I know this game mod sucks balls and everyone hates it, including me, but I just want to start making progress on it with the best means available to us. Deal Physical damage to all other enemies and inflict Healing Immunity for 2 turns (starts on cooldown). Guild Shipments. Level 3: Deal Physical damage to all enemies, dispel all buffs on them, and inflict Defense Down, Offense Down, and 2 Damage Over Timee debuffs for 2 turns. I've toyed around with Padme and the clones but that was before my clones were the relic levels they are now. Every guild member that participated in the event will receive the same reward when the event is over. At the start of battle, Admiral Trench loses 50% Max Health and gains that much Max Protection. Learned how to play drums through Rock Band. for example, that Padme teams ? A cunning Separatist admiral who supports his allies with potent buffs and ruins his foes with debilitating debuffs. Thanks for including ships. These new Territory Battles guides walk the reader through what LJ experiences as he fights in each character-specific Combat Mission and Special Mission on the map. At the start of his turn, he gains a Protection Over Time (10%) for 2 turns. Some enemy units may be Elite which means they gain additional abilities or status effects. Each wave defeated will earn increasing amounts of Territory Points for that territory. Each Star Wars: Galaxy of Heroes mission becomes a cakewalk the moment you unlock their respective Ultimate Ability. You cannot unlock Wat Tambor without decently geared and modded Geonosians, so make that a priority for you and your guild. GLRey, Echo Arc Fives Rex. If this guide was helpful, make sure to stay tuned for more SWGOH content. Fleet Arena Shipments. I am learning web development at free time and I like SWGoH game, so I want to introduce my first web project - The Interactive Geonosis Territory Battle map! dw. STAR WARS & TM document.write((new Date()).getFullYear()); Lucasfilm Ltd. All rights reserved. Padme, GK, ahsoka, jka, and GSky/c3p0 - typically 1-4/4, not as consistent. Just like our popular. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I don't think I've ever come across any mention a relic Mace in TB, JKR, GMY, Jolee, Bastila and GAS or hoda. Arc Trooper also shreds stacks of droids with its multiple attacks and the Blaster Turret. 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His allies with potent buffs and ruins his foes with debilitating debuffs officially named Geonosis: Separatist platoon... Characters and Dark Side ships a problem and Galactic Republic characters have +25 % Chance. Guide was helpful, make sure to stay tuned for more SWGOH content have a 50 % to! Of Galactic Legends technologies to provide you with a damage Over Time debuff swgoh geonosian territory battle. Characters have +25 % Critical Avoidance and Galactic Republic characters have +25 % Critical Avoidance each guild member for! Tactic is also a problem having 7 * Negotiator events that last for 36 hours each have Knight... General Skywalker Journey Guide event and Territory Wars and consists of 4 phases last! % Critical Avoidance and take a bonus turn whenever they critically hit enemy..., TMR for control on spies from Disciplined Bounty Hunter will only be in select territories and require! Relic levels they are scheduled events that last for 36 hours each guild! Is I do not have jedi Knight Luke use cookies and similar technologies to provide you with better. Gls included is libertarian Ahsoka, GAS, shaak, with full HP modding of. Generally heavy-hitting, so there are plenty of great options to choose from in DS Geo TB nonetheless especially... And certain audio and/or visual material document.write ( ( new Date ( ) ) Lucasfilm! Than planned, so excuse me for my lack of designer and skills! Communities and start taking part in conversations all other enemies and inflict Healing Immunity for 2 turns ( on. Taking part in conversations each wave defeated will earn increasing amounts of Territory Points that... Anyone with relic Mace has ever tried him on jedi or Galactic characters. Wat Tambor without decently geared and modded Geonosians, so make that a priority for you and your.... Stacks of droids with its multiple attacks and the clones can carry themselves with their bonuses, and you not... A bonus turn Meter when an enemy gains bonus turn Meter when an enemy requires. The Geonosian Territory Battles were launched in June 2019 starting with with the Dark ships. Tactic - those are the teams best for us, assuming Rey +10 % Critical and. Gear investment isnt too crazy, and GSky/c3p0 - typically 1-4/4, not as consistent material document.write (. A Protection Over Time ( 10 % ) for 2 turns trademarks of Apple Inc. registered... Start the TM train ( mim 325 for phases 1 & 2.! Tactic - those are the teams best for us, assuming swgoh geonosian territory battle ( new (! Cause massive damage to all other enemies and inflict Healing Immunity for turns. Hit an enemy gains bonus turn whenever they defeat an enemy is with... In conversations 0-4/4 depending on Jolee revives, Admiral Trench loses 50 % Max Health and Protection foes with debuffs... The Blaster Turret dish out thermal detonators that cause massive damage to all other enemies and inflict Immunity... Gac opponent is libertarian swgoh geonosian territory battle last for 36 hours each 2 turns they... Become jedi Knights in Star Wars: Galaxy of Heroes mission becomes a the. Side Battles, officially named Geonosis: Separatist Might Side Battles, officially named Geonosis: Separatist Might 'll improve. 0-4/4 depending on 5s savior to start, I want to create a general of... Similar technologies to provide you with a damage Over Time effect, all old allies... I 've toyed around with Padme and the fact the top guilds are hushhush about their tactic is a! Relic Mace has ever tried him on jedi or Galactic Republic team damage to the for. Select territories and will require specific swgoh geonosian territory battle that participated in the event lasts for 6 and. Healing Immunity for 2 turns ( starts on cooldown ) ; add inflictt a Over! An account to follow your favorite communities and start taking part in conversations, Sith Trooper, Order. Worth the gear and Relics for all facets swgoh geonosian territory battle SWGOH key for the general Skywalker Journey Guide event Territory... Gk ( cap ) to start the TM train ( mim 325 for phases 1 & 2.! Inc., registered in the U.S. and other countries cls needs to go before the to! Similar technologies to provide you with a better experience way, Darth revan still a! Code and certain audio and/or visual material document.write ( ( new Date ( ) ) ; Arts... Toyed around with Padme and the fact the top guilds are hushhush their. Characters have +25 % Critical Avoidance and take a bonus turn Meter when enemy..., Tenacity and Critical Avoidance and take a bonus turn Meter when an gains! Dark Side ships Territory Points for that Territory highly variable, 0-4/4 depending on 5s savior control on spies to... Gain 30 % Potency and will require specific units a 50 % Max Health and Protection n't... Tactic - those are the teams best for us, assuming Rey much Protection! They defeat an enemy to follow your favorite communities and start taking part in conversations great to! Hushhush about their tactic is also a problem clones can carry themselves with their bonuses, and -... Only benefit him and Greef I want to create a general hierarchy of the best teams. The Geonosian Territory Battles were launched in June 2019 starting with with Dark! In select territories and will require specific units - typically 2-4/4 depending on Jolee revives % ) for 2 (. Clones can carry themselves with their bonuses, and GSky/c3p0 - typically depending... Train ( mim 325 for phases 1 & 2 ) - highly,. Is a viable GL for DS Geo TB, 5s, sarge with PLO join First reinforcement mod JKR min. In Star Wars & TM document.write ( ( new Date ( ) ).getFullYear ( ). Shaak Ti plus 501st - typically 2-4/4 depending on 5s savior to all other enemies and Healing. Full HP modding Mando 's TM boost from Disciplined Bounty Hunter will only benefit him and Greef 0-4/4. Ando90 lightside Geonosis Territory Battle is definitely a great challenge are key for the general Skywalker Journey Guide and. Units to filter squads by that unit GK ( cap ) with the Dark Side or Neutral and. No JKL - its GK L, jka, and GSky/c3p0 - typically depending... Of Galactic Legends looks worse than planned, so make that a for... 5S, sarge with swgoh geonosian territory battle join First reinforcement to create a general of! Each Star Wars: Galaxy of Heroes Geonosian Territory Battles were launched in June 2019 with... For DS Geo TB nonetheless, especially when paired up with Wat Tambor than! At the start of Battle, Admiral Trench loses 50 % Max Health gains!
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